A Survey for a Virtual Fitting Room by a Mixed Reality Technology

Charlee KAEWRAT, Poonpong BOONBRAHM

Abstract


Mixed Reality (MR) has become popular in recent years, due to the fact that it can be applied to many areas, including new learning media, medical training, and manufacturing. Since MR can simulate 3D objects and environments, bringing the user into a virtual world, it allows more perspectives than are seen by using traditional media. MR can be applied to simulate a real fitting room, where the user can try on a virtual dress without taking off any of their clothes. Additionally, it can estimate the size of the user, so they will know their correct clothing size before buying. This MR technology is a powerful decision-making tool for customers in an online clothes shopping environment. By simulating a virtual garment superimposed upon the user body, users can try on virtual clothes as a mirror image, with several angles viewable as they move. This technique can also help customers shop online to select the correct size or type of garment. This should increase confidence when buying garments from websites. Due to advancements in computer technology, a new way to create virtual fitting rooms can be used. In this paper, we have surveyed methodologies and experiments conducted in building virtual fitting rooms. From the survey, it was found that making a good virtual fitting room relies on 2 important factors, i.e., the method of detecting the user’s body size, position, and movement, and the method of displaying the virtual garments superimposed on the user’s body. The first factors are usually solved either by using devices, like Microsoft’s Kinect or the Image Processing technique. The second factor can be accomplished by using augmented reality technology.

Keywords


Virtual fitting room, mixed reality, augmented reality, virtual reality, virtual

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References


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